![]() The controls were improved and the team tried to fix AI problems, but non-player characters found new ways to misbehave. "Now that the main platform was PS2, we felt more at home", Anderson remembers, though some players of the original were dissatisfied with the introduction of a mid-level save system. Gameplay of Silent Assassin had been improved, removing the action-focused segments, and introducing features such as the option for a first-person view, the ability to incapacitate enemies instead of eliminating them, and missions with multiple possible approaches. The sequel, titled Hitman 2: Silent Assassin, was developed by IO Interactive and published by Eidos Interactive for Microsoft Windows, PlayStation 2, and Xbox in October 2002, and GameCube in June 2003. The game sold over 500,000 copies to mixed reviews. "On top of that, 3D hardware was beginning to appear for the PC, which made it extremely interesting to develop for". Ĭodename 47 was published by Eidos Interactive in 2000 and released for Windows hardware because "it was hard for us to get hold of development kits", Anderson recalls. It became one of the first games to implement ragdoll physics. The concept of taking disguises from non-player characters fundamentally changed the way Hitman would be played. Soon after the initial idea was proposed, the background for Agent 47 took hold, with the idea of a genetically modified clone assassin. Basically a guy in a suit blasting away in a Chinese restaurant". Anderson is quoted saying, "We decided to do a quick game inspired by Hong Kong action movies. ĭanish designer Jacob Anderson is responsible for the genesis of Codename 47 and its depiction of protagonist Agent 47. Originally, IO wanted to create a "simple shooter" titled Rex-Domonius, but the idea was scrapped by Reto-Moto. IO's first intellectual property would be Hitman and they created the first game in the series titled Hitman: Codename 47. That team went on to create IO Interactive (IO). When game developer Zyrinx dissolved in 1998, the remaining team reformed themselves in Reto-Moto. Two live-action film adaptations, Hitman (2007) and Hitman: Agent 47 (2015), share no narrative connections with the games and have been negatively received. Outside of the eight mainline releases, the Hitman franchise includes three spin-off games, two novels, and a comic book miniseries. Players can make use of a variety of skills and tools to traverse each level undetected, such as taking disguises to blend in plain sight and using suppressed weaponry. Players are given the freedom to complete their missions in whichever manner they wish however, most of the time, a stealth approach is recommended. Whilst controlling Agent 47, the player is tasked with assassinating various targets from around the world, with locations with a variety of non-playable characters. Most of the games in the Hitman series feature semi- open world environments and are played from the third-person perspective, though some games include an option for first-person. In 2022, IO rebranded Hitman 3 as "World of Assassination" players of the third title are able to play the previous two games, free of charge. Hitman 3 (2021), was published and developed by IO Interactive and finished the story the previous two titles set up. Hitman 2 dropped its episodic release, this time opting for all its content to be released at once, except for downloable content. Interactive Entertainment, after being dropped by Square Enix, continuing the story its predecessor began. Two years later, Hitman 2 (2018) was released for the PlayStation 4, Xbox One, and Windows, published by Warner Bros. The game was released episodically, and was a soft-reboot to the series which saw the return to the typical Hitman gameplay. Absolution received a polarized reception for deviating from the typical Hitman gameplay with a more linear structure.Īfter another hiatus, the next game, titled Hitman (2016), was released for PlayStation 4, Xbox One, and Windows. After a six-year hiatus, Hitman: Absolution (2012), published by Square Enix (after their 2009 acquisition of Eidos Interactive), was released for PlayStation 3, Xbox 360, Windows, and OS X. Hitman: Blood Money (2006) was released for all the previous consoles and Windows, as well as the Xbox 360. The next game, Hitman: Contracts (2004), was released for Windows, PlayStation 2, and Xbox. It was followed by Hitman 2: Silent Assassin (2002) for GameCube, PlayStation 2, and Windows. The first Hitman game, Hitman: Codename 47, was developed by IO Interactive (IO), published by Eidos Interactive, and was released for Windows in 2000. Gameplay focuses heavily on a form of stealth. The player controls a clone assassin called Agent 47, who is assigned by the International Contract Agency to eliminate targets from around the world. Hitman is a stealth video game franchise created by IO Interactive.
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